obOB STUDIO
About

Hi, I'm
Oliver.

I build games, simulations, and interactive web apps, the kind of stuff you want to poke at, not just read about. Everything here runs right in your browser.

I'm a solo developer. There is no studio behind OB Studio, the name is just what I put on the front of my own work. Every game here, the 3D on the homepage, the multiplayer server, the writing: all of it is mine, and most of it started because I wanted to find out whether I could build the thing at all.

The rule I keep coming back to is that it has to run in a browser tab. No installer, no account, no launcher. That is a hard constraint. It means a whole racing game has to load in a few seconds on a phone, and it is the reason almost nothing here uses imported artwork. Car bodies, palm trees, grandstands and planets are built out of boxes and cylinders in code at load time, because geometry you generate weighs nothing to download.

The biggest project by some distance is Oliver's Racers, an arcade racer in Godot 4 with procedural tracks, cars and boats and planes, and online multiplayer that runs on a Raspberry Pi in my room. It has an Android build as well. The rest ranges from a flight sim to an n-body gravity sandbox to a live race-timing dashboard. Some took months, some took a weekend.

I also write down how each of them actually got built, mistakes included, because the mistakes are the part worth reading. If you want the technical version of any of this, the devlog is where it lives.

By the numbers

Every pixel and line is hand-built. Here's the receipts.

0
lines of code
0
characters typed
0
projects shipped
0
playable games

What I make

Games

Arcade flight sims, drag racers, tycoon sims. Built from scratch, playable in the browser.

Simulations

Real physics you can mess with: N-body gravity, live motorsport telemetry, time-zone teleporting.

Interactive apps

Configurators, trackers, and tools with serious attention to motion, polish, and feel.

Tools of the trade

Godot 4 / GDScriptJavaScriptNext.js / ReactCanvas & WebGLThree.jsCSS craft

Want to see it all in motion?